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Over a year and a half since its last update, Zombieville USA 2 is back from the undead with a new major update.
They really need to fix the bugs in co-op mode because I think that it's the best part of the game. When it did work, and my partner stayed connected, it was a lot of fun. Plus, it never hurts to have some back up during the zombie apocalypse, am I right?The graphics are much better than the first Zombieville and I love that they're trying to make the game better by allowing you to move all around the screen, but I still think they need to implement some new, or more accurate, controls.
My final complaint is that it takes far too long for the stats to pop up at the end of each level and there is no way to skip it. Also, the main menu animation is irritating — you should only have an intro the first time, not every time you go back to the main menu. This isn't a deal breaker, but I find these things annoying as they take away time that could be spent headshotting zombies and making some money.TouchArcade Rating:It was just last week that we were singing the praises of Mika Mobile’s Zombieville USA 2 [99￠] in our review and discussing it further on our latest podcast. But already, Mika Mobile has released an update to the game which fixes a few bugs, makes some adjustments, and adds a new playable character.
The first major improvement is to the control wheel. The touch radius has been increased significantly, which means that should your thumbs slide beyond the visual boundaries of the control stick circle, then you will still continue to move in the direction you are pushing. Previously, if your thumb went beyond the control stick your character would stop dead in its tracks, causing all sorts of trouble.Another chief complaint about the initial release of Zombieville USA 2 besides the control stick was the lack of loot drops from enemies. The times that a zombie would drop off some coins for you to collect in the release version of the game was few and far between. A much more reliable place to gather loot was in the destructible objects peppered throughout each level. This led to some people actively avoiding killing zombies in favor of running through more of each level in order to run into treasure producing objects.
Seeing as killing zombies is a major facet of the game, Mika Mobile has balanced out this issue by making sure that zombies will drop money much more frequently now. They’ve also increased the overall rate that money is earned, and have double the amount of cash that drops on a level during co-op play to compensate for the extra player.
Joining the already impressive lineup of playable characters in Zombieville USA 2 is the new Tycoon, a dandy looking gentleman who resembles a 19th century philanthropist. Word is that the Tycoon is planning on opening up several businesses in Zombieville, but must first rid the streets of the actual zombies to make room for a railroad, bank, and oil rig.Welcome back to Pizza Pass.
If you grew up in the mid-1990s or early 2000s, you probably encountered that hallowed imaginary place at a friend's house after school while playing the cult classic computer game Logical Journey?of the Zoombinis.The beloved CD-ROM game appeared in 1996?and stuck around for a decade. Then it disappeared, its code languishing as a series of corporate owners neglected it and its former users discovered the charms and distractions of the World Wide Web.
Well, the strange little logic game is back. The reboot appears Aug. 6 on the Android and Apple app stores, with plans to release it soon for PC and Mac users.If it's possible to have nostalgic feelings for a piece of software, Zoombinis is the one to love. Launched by the software firm Broderbund in 1996, the game appeared at a key time: just as computers were showing up in American homes, but before they became ubiquitous.