16 November 2020comments
@WickedUnicarnBoi Yeah they did. My son loves the books but gave up on the Netflix show. There IS a great game lurking in the pages of that book, but I'm not sure this is it.6JakiboyTue 24th Nov 2020
Looking forward to the Nintendo Life review of it and them giving it an average score when the game itself is downright terrible.7Supadav03Tue 24th Nov 2020Looks pretty shallow...sad.
8Mr_HumpfTue 24th Nov 2020My two youngest boys love this show. I think Kipo and the Age of Wonderbeasts would make an excellent game. That show is fantastic.
9WilforceTue 24th Nov 2020
@nessisonett You should see the back story to Adventure Time.In 1993, Hancock took the little digital toy to Broderbund, an educational software company near San Francisco that had already scored a hit with Where in the World is Carmen Sandiego? They liked it but weren't sure what to do with it.
Then, a few weeks later, during a "family day" at Broderbund, a product manager's 15-year-old daughter happened upon the Snoids on a computer desktop. She and a friend spent hours playing with it.?The mother came back to Osterweil and Hancock and asked: Can you make a game out of this?What emerged was a candy-colored CD-ROM adventure title that invited players to lead a beleaguered tribe of blue eggplant-shaped creatures out of slavery and into a new land. But first they had to get past oppressive and picky overlords who wanted their pizza served just-so and their Zoombinis sorted by hair style, eye shape and nose color, among other arbitrary indicators.
"We were probably plumbing our own self-consciousness, but over time we realized that the Zoombinis were kids," Osterweil said. "They were persistent. Our joke was that they were knee-high to everything they met. The world was full of bigger creatures. And if you think about it, rules in a kid's world are arbitrary. The kids shouldn't have to sort themselves by feature — they don't believe in that. But the world is full of these big people who tell them to sort."In reality, Zoombinis took players through the step-by-step process of learning how to create and use a database. It was also tremendous fun.